[fpc-devel] what fpc is good for?
Daniël Mantione
daniel.mantione at freepascal.org
Sat May 12 09:39:10 CEST 2007
Op Sat, 12 May 2007, schreef Marco van de Voort:
> > Op Sat, 12 May 2007, schreef Bisma Jayadi:
> > There is nothing in this article we can consider, for starters because =
it =
> > does not contain any proposals.
> P.s. I also don't get the "64-bit" gaming speed remark. What does a game =
do
> with 64-bit? Load 4 GB of textures on startup?
Games will be among the first end user applications that really need > =
4GB. Commercial games currently released sometimes need 2 GB, it is a =
matter of time until it increases beyond 3GB, which is the limit for =
32-bit systems.
However, here the point is more moot than anywhere else, who cares about a =
few mb of exe for a game that requires gigabytes of memory and is often =
shipped on a 9GB dvd?! :)
And needless, to say, FPC is very well prepared for 64-bit.
Dani=EBl
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